![]() ![]() So in reality it’s very much rhythm-action business as usual for Mojib-Ribbon – you’re still trying to mimic the pace and “bounce” of a song’s words, it’s just represented in a new way.Īs lines repeat on a loop until you’ve filled in every single word the rap never runs off into the distance without any input from you, but the downside to that is lines repeat on a loop until you’ve filled in every single word, meaning unless you play every line perfectly first time you won’t get to hear the natural flow and rhythm of the lyrics – oh and it also means stages last as long as it takes you to clear them (or until you’ve tripped up enough to completely exhaust your ink supply) rather than as long as the text was supposed to last. Hold up too early or for too long and you overload the brush, the words below correct but the ink bleeding everywhere and the text indistinct press down too late and your character trips, losing some of the ink from their reserves and missing the segment entirely until it scrolls around again. Release the brush too early and the entire segment reverts to fluffy clouds as if you’d never written anything at all. To write well you’ll need to briefly flick the stick upwards to load your brush with ink before holding down, and then release it at exactly the right moment to avoid finishing on a blotchy mess. ![]() To write you need to do nothing more than hold the right analogue stick down at the beginning of a section and then release it at the end. The aim of each stage is to guide your character into turning the circle of clouds scrolling below their feet into the lyrics of the rap using their brush and the limited supply of ink available to them. You’re here to rap, the game relying on your understanding of the words inked out below Mojibri’s feet exactly as much as PaRappa the Rapper expects you to be able to kick, punch (it’s all in the mind), Um Jammer Lammy expects you to be able to play the guitar, and Vib Ribbon expects you to be able to fulfil the role of a wireframe shape-hopping bunny who can also turn into a worm – which is to say, not at all. The game may be calligraphy themed, but the fact is Capcom’s bark ’em up Okami is more concerned with the quality of your brushwork than Mojib-Ribbon is – this is not a complaint or a design flaw in NaNaOn-Sha’s title, but it is a general misconception that needs dispelling sooner rather than later. This, at least on a mechanical level, is not true. Much has been made of Mojib-Ribbon‘s calligraphy theme in English-speaking circles over the years, with some persistent claims this renders it utterly impenetrable to those who can’t fluently read Japanese. ![]()
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